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Limit1

An example of Cloud, preparing to use the "Omni-Slash" limit

Limits are powerful combat moves featured in several Final Fantasy titles. They are often among the most damaging moves at a player's disposal, typically allowing them to unleash the full power of their overall stats. Initially, Players are awarded 3 main limits that coincide with their chosen Paths. The first at level 10, the second at level 25, and the third at level 50. To perform each limit, players must fill the Command Gauge a certain percentage before performing the limit. After each limit, no matter the cost, the command gauge reverts back to 0%.


Path LimitsEdit

Damage for the level 10 limits are calculated by adding up the Strength, Speed, Defense, Magic, and Resistance of the character.

Limit CG Description Obtained at
Warrior Wrath 100% With a powered up keyblade, deal a Multi-hit combo to the target. (3AP) (Ground Only) Level 10
Warrior Plus 200% All party members gain an increase of 3 hits and 100% damage to all combos. (4AP) Level 25
Hunter Strike 100% At high speed, dash quickly through multiple foes (Max. 3) (3AP) (Air or Ground Targets) Level 10
Hunter Mist 200% The Hunter unleashes a mist that increases the party's evasion by 50% for 3 cycles. (4AP) Level 25
Guardian Rush 100% Gain momentum and perform a powerful sonic charge. (3AP)
(Ground Only)
Level 10
Guardian Wall 200% The Guardian summons a wall that absorbs 250 points of damage. (4AP) Level 25
Mystic Flight 100% Glide through the air, and deal a swift, magical blow to the enemy. (3AP) (Air Only) Level 10
Mystic Aura 200% The Mystic summons a veil of magical energy. All players' MP and HP bars are refilled. CG increases by 100. (4 AP) Level 25

Unlockable LimitsEdit

Unlockable limits can be gained from a specific summon.

Limit CG Description Requires
Pink Elephants 125% The Limit begins with Dumbo entering an entranced state. From all sides, bubble-formed pink elephants enter the scene, causing chaos and strange visions. Causes all players to gain 40% evasiveness, and float airborne for 3 cycles. Dumbo
Dragonblaze 150% The Limit begins by having Mushu appear and fire a barrage of fireballs. Afterwards, Flametongue causes the player to leap towards enemies surrounding themself in flame. The finishing move is Red Meteor, where Mushu spits a volley of fireballs into the air, and lands on the player's head as the fireballs impact around you, damaging enemies. (Deals 500% MAG Fire damage)

Mushu

Group LimitsEdit

Group Limits can only be activated once per battle.*

Limit CG Description Obtained in
All for One 200% The player unleashes a powerful slash, carrying with it all the power of their friends. Damage dealt is based on your total friendship level multiplied by 15. (4AP) Country of the Musketeers
Get'em! 200% A good old fashioned beat down, allows participating players in the boss battle, to jump into a smoke filled brawl and rush in for an all out attack! Players post as many times as they can for 24 hours. Each post deals 30 damage. (4 AP) Timeless River
Symphonia 200% An orchestral limit that requires teamwork to pull off successfully. A pattern of instruments is made to initiate the limit. The party members must post themselves playing all 30 instruments in 24 Hours flat to unleash the limit's full potential of 1,000 Magic Damage! (4 AP) Symphony of Sorcery

Special LimitsEdit

Special limits can only be activated ONCE per battle*

Limit CG Description Obtained through
Trip around the Sun 300% The Limit harnesses a year's worth of sun power and bursts onto the enemy in a blazing ball of fire. Always deals 365 Damage for every year you've been in SOS. (5AP) Anniversary Event

Fusion Limits - Level 1Edit

Level 1 Fusion Limits are a synchronized combo between two players in the party. It costs no AP to equip and the players must have a mutual Friendship Level of 5. These limits became available after the first part of the Mark of Mastery Exam and always deal 500 Damage.

Players CG Vocal Indicators
Kaida and Hikaru 100% Kaida: "You go low!"

Hikaru: "You go High!"

Beuce and Kaida 100% Kaida: "Let's whip 'em out!"

Beuce: "No wait! I'm too young!"

Glen and Kaida 100% Glen: "Race ya!" *runs*

Kaida: "Wait, I wasn't ready!"

Kel and Aislinn 100% Kel: "I can handle this."

Aislinn: "I guess you can, you're pretty good for a kid."

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