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Limit1

An example of Cloud, preparing to use the "Omni-Slash" limit

Limits are powerful combat moves featured in several Final Fantasy titles. They are often among the most damaging moves at a player's disposal, typically allowing them to unleash the full power of their overall stats. Initially, Players are awarded 3 main limits that coincide with their chosen Paths. The first at level 10, the second at level 25, and the third at level 50. To perform each limit, players must fill the Command Gauge a certain percentage before performing the limit. After each limit, no matter the cost, the command gauge reverts back to 0%.


Path LimitsEdit

Damage for the level 10 limits are calculated by adding up the Strength, Speed, Defense, Magic, and Resistance of the character.

Limit CG Description Obtained at
Warrior Wrath 100% With a powered up keyblade, deal a Multi-hit combo to the target. (3AP) (Ground Only) Level 10
Warrior Plus 200% All party members gain an increase of 3 hits and 100% damage to all combos. (4AP) Level 25
Hunter Strike 100% At high speed, dash quickly through multiple foes (Max. 3) (3AP) (Air or Ground Targets) Level 10
Hunter Mist 200% The Hunter unleashes a mist that increases the party's evasion by 50% for 3 cycles. (4AP) Level 25
Guardian Rush 100% Gain momentum and perform a powerful sonic charge. (3AP)
(Ground Only)
Level 10
Guardian Wall 200% The Guardian summons a wall that absorbs 250 points of damage. (4AP) Level 25
Mystic Flight 100% Glide through the air, and deal a swift, magical blow to the enemy. (3AP) (Air Only) Level 10
Mystic Aura 200% The Mystic summons a veil of magical energy. All players' MP and HP bars are refilled. CG increases by 100. (4 AP) Level 25

Group LimitsEdit

Group Limits can only be activated once per battle.*

Limit CG Description Obtained in
All for One 200% The player unleashes a powerful slash, carrying with it all the power of their friends. Damage dealt is based on your total friendship level multiplied by 15. (4AP) Country of the Musketeers
Get'em! 200% A good old fashioned beat down, allows participating players in the boss battle, to jump into a smoke filled brawl and rush in for an all out attack! Players post as many times as they can for 24 hours. Each post deals 30 damage. (4 AP) Timeless River
Symphonia 200% An orchestral limit that requires teamwork to pull off successfully. A pattern of instruments is made to initiate the limit. The party members must post themselves playing all 30 instruments in 24 Hours flat to unleash the limit's full potential of 1,000 Magic Damage! (4 AP) Symphony of Sorcery

Special LimitsEdit

Special limits can only be activated ONCE per battle*

Limit CG Description Obtained through
Trip around the Sun 300% The Limit harnesses a year's worth of sun power and bursts onto the enemy in a blazing ball of fire. Always deals 365 Damage for every year you've been in SOS. (5AP) Anniversary Event
Trinity Limit ???% A limit that requires three players to execute. An ancient mystical rune appears beneath the players. The players raise their keyblades into a glowing sphere of light that damages the opposition with an explosion of light. The strength of the limit drains the CG of all three players. (5AP) [Damage = Cumulative CG x 10] The Mark of Mastery Exam

Fusion LimitsEdit

Level 1 - Dual CombosEdit

Level 1 Fusion Limits are a synchronized combo between two players in the party. It costs no AP to equip and the players must have a mutual Friendship Level of 5. They require vocal indicators to unleash with each indicator being less than 5 words. These limits became available after the first part of the Mark of Mastery Exam and always deal 500 Damage.

Players CG Vocal Indicators
Beuce and Kaida 100% Kaida: "Let's whip 'em out!"

Beuce: "No wait! I'm too young!"

Glen and Kaida 100% Glen: "Race ya!" *runs*

Kaida: "Wait, I wasn't ready!"

Kel and Aislinn 100% Kel: "I can handle this."

Aislinn: "You're pretty good for a kid."

Aislinn and Kaida 100% Kaida: "Let's Hula!"

Aislinn: "Not Again!"

Stratos and Beuce 100% Stratos: *Runs ahead* "Ready to go?"

Beuce: "When did you...- Ready.

Steel and Beuce 100% Steel: "Neat arm"

Beuce: "Thanks. Cool Eye."

Kel and Luna 100% Kel: "I hope your ready for this"

Luna:"For now its our turn"

Level 2 - Spirit AnimalEdit

Level 2 Fusion Limits are a manifested spirit animal that represent both players. It costs no AP to equip and the players must have a mutual Friendship Level of 7. They require vocal indicators to unleash with each indicator being less than 5 words. This limit becomes available once completing the Mark of Mastery Exam. This Limit does anywhere between 700 and 1,000 Damage.

Name Limit Players CG Vocal Indicators
Winds of Fate Winged Serpent Stratos and Beuce 150% Stratos: "Never look back."

Beuce: "And always forward."

World goes Blind Glass Chimera Steel and Beuce 150% Steel: "An arm for an arm"

Beuce: "An eye for an eye"

Wings of Artemis Celestial Wyvern  Kel and Luna 150% Kel: "With this, I'll finish it"

Luna: "Artemis guide us to victory"

Level 3 - Perfect HarmonyEdit

Level 3 Fusion Limits are a twinned technique that allow both players to summon half of an enormous, filigreed Keyblade, which they combine to perform several powerful elemental slashes.. It costs no AP to equip and the players must have a mutual Friendship Level of 10. They require vocal indicators to unleash with each indicator being less than 7 words. This limit becomes available once completing the Reaper's Game. This Limit does 3,000 Damage split among 2 different elements.

Name Elements Players CG Vocal Indicators
????? ???? and ???? ???? and ???? 200% ????

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