Limits are powerful combat moves featured in several Final Fantasy titles. They are often among the most damaging moves at a player's disposal, typically allowing them to unleash the full power of their overall stats. Initially, Players are awarded 3 main limits that coincide with their chosen Paths. The first at level 10, the second at level 25, and the third at level 50. To perform each limit, players must fill the Command Gauge a certain percentage before performing the limit. After each limit, no matter the cost, the command gauge reverts back to 0%.
Damage for the level 10 limits are calculated by adding up the Strength, Speed, Defense, Magic, and Resistance of the character. Damage for the Level 50 Limits deal 999 Damage always.
|Warrior Wrath||100%||With a powered up keyblade, deal a Multi-hit combo to the target. (3AP) (Ground Only)||Level 10|
|Warrior Plus||300%||All party members gain an increase of 5 hits and 100% damage to all combos. (4AP)||Level 25|
|Ars Arcanum||100%||Unleashes a barrage of 13 critical strikes that hit all enemies. (5 AP)||Level 50|
|Hunter Strike||100%||At high speed, dash quickly through multiple foes (Max. 3) (3AP) (Air or Ground Targets)||Level 10|
|Hunter Mist||300%||The Hunter unleashes a mist that increases the party's evasion by 75% for 2 cycles. (4AP)||Level 25|
|Vector to the Heavens||100%||The user performs endless uppercuts into the clouds before smashing the target down to Earth.. (5 AP)||Level 50|
|Guardian Rush||100%||Gain momentum and perform a powerful sonic charge. (3AP)|
|Guardian Wall||300%||The Guardian summons a wall that absorbs 250 points of damage.[Defense scales on the payer's stat] (4AP)||Level 25|
|Ultima Cannon||100%||Transforms the Keyblade into a large cannon that launches large spheres of pure energy at the opponent. (5AP)||Level 50|
|Mystic Flight||100%||Glide through the air, and deal a swift, magical blow to the enemy. (3AP) (Air Only)||Level 10|
|Mystic Aura||300%||The Mystic summons a veil of magical energy. All players' MP and HP bars are refilled. Magic commands increased by 100%. (4 AP)||Level 25|
|Final Ragnarok||100%||Gather a large amount of light energy, and launch them as multiple salvos of rainbow colored projectiles (5 AP)||Level 50|
Group Limits can only be activated once per battle.*
|All for One||200%||The player unleashes a powerful slash, carrying with it all the power of their friends. Damage dealt is based on your total friendship level multiplied by 15.||Country of the Musketeers|
|Get'em!||200%||A good old fashioned beat down, allows participating players in the boss battle, to jump into a smoke filled brawl and rush in for an all out attack! Players post as many times as they can for 24 hours. Each post deals 30 damage.||Timeless River|
|Symphonia||200%||An orchestral limit that requires teamwork to pull off successfully. A pattern of instruments is made to initiate the limit. The party members must post themselves playing all 30 instruments in 24 Hours flat to unleash the limit's full potential of 1,000 Magic Damage!||Symphony of Sorcery|
Special limits can only be activated ONCE per battle*
|Trip around the Sun||300%||The Limit harnesses a year's worth of sun power and bursts onto the enemy in a blazing ball of fire. Always deals 365 Damage for every year you've been in SOS. (5AP)||Anniversary Event|
|Trinity Limit||???%||A limit that requires three players to execute. An ancient mystical rune appears beneath the players. The players raise their keyblades into a glowing sphere of light that damages the opposition with an explosion of light. The strength of the limit drains the CG of all three players. (5AP) [Damage = Cumulative CG x 7]||The Mark of Mastery Exam|
Level 1 - Dual CombosEdit
Level 1 Fusion Limits are a synchronized combo between two players in the party. It costs no AP to equip and the players must have a mutual Friendship Level of 5. They require vocal indicators to unleash with each indicator being less than 5 words. These limits became available after the first part of the Mark of Mastery Exam and always deal 500 Damage.
|Beuce and Kaida||100%||Kaida: "Let's whip 'em out!"
Beuce: "No wait! I'm too young!"
|Kel and Aislinn||100%||Kel: "I can handle this."
Aislinn: "You're pretty good for a kid."
|Aislinn and Kaida||100%||Kaida: "Let's Hula!"
Aislinn: "Not Again!"
|Stratos and Beuce||100%||Stratos: *Runs ahead* "Ready to go?"
Beuce: "When did you...- Ready.
|Steel and Beuce||100%||Steel: "Neat arm"
Beuce: "Thanks. Cool Eye."
|Kel and Luna||100%||Kel: "I hope your ready for this"
Luna:"For now its our turn"
Level 2 - Spirit AnimalEdit
Level 2 Fusion Limits are a manifested spirit animal that represent both players. It costs no AP to equip and the players must have a mutual Friendship Level of 7. They require vocal indicators to unleash with each indicator being less than 5 words. This limit becomes available once completing the Mark of Mastery Exam. This Limit does anywhere between 700 and 1,000 Damage.
|Winds of Fate||Winged Serpent||Stratos and Beuce||150%||Stratos: "Never look back."
Beuce: "And always forward."
|World goes Blind||Glass Chimera||Steel and Beuce||150%||Steel: "An arm for an arm"
Beuce: "An eye for an eye"
|Wings of Artemis||Celestial Wyvern||Kel and Luna||150%||Kel: "With this, I'll finish it"
Luna: "Artemis guide us to victory"
|Bellerophon Razor||Lazer Pegasus||Kaida and Beuce||150%||Kaida: "You thinking what I'm thinking?"
Level 3 - Perfect HarmonyEdit
Level 3 Fusion Limits are a twinned technique that allow both players to summon half of an enormous, filigreed Keyblade, which they combine to perform several powerful elemental slashes.. It costs no AP to equip and the players must have a mutual Friendship Level of 10. They require vocal indicators to unleash with each indicator being less than 7 words. This limit becomes available once completing the Reaper's Game. This Limit does 3,000 Damage split among 2 different elements.
|Zodiacal Light||Time and Light||Kaida and Beuce||200%||Kaida: "For those we've lost and left behind!"
Beuce: "For those we'll find and save tomorrow!"